Official Game Feedback

  • pacmanfan123
    19th June Member 0 Permalink

    @ahahooty6769 (View Post), you didn't have to post about the same bug in different forums. Moderators and Developers can see all recent posts, especially in the "Help" forums. lol


    Yeah, that wasn't so helpful. Sorry about that.

     

    For a more helpful statement: Life values mistakenly increase when converting things into COAL, according to my research. Hope this helped better!

     

    ALumpOfPowderToy:

    That's not a bug. Coal with life or tmp of 0 instantly explodes.

    Edited 4 times by pacmanfan123. Last: 19th June
  • jacob1
    20th June Developer 0 Permalink
    @robertv9 (View Post)
    Thanks for the report. I checked your new save, and yeah it was a bug. The reaction from NEUT going through GLAS had a broken check where it would think the particle limit was hit (235008) when it really wasn't, so it wouldn't spawn any new photons. It would only replace photons in place of particles that died. You were spot on with your theory. Will be fixed in 100.0

    Sorry about your stamps ... if you're on Android then uninstalling deleted all your stamps. If you're on PC they are probably safe, unless you went and deleted them all manually (but why?). Where does "Open Data Folder" in settings take you, do you see your stamps there? They go into a folder called stamps/
    Edit: Also you could also check your recycle bin for your stamps
    Edited 2 times by jacob1. Last: 20th June
  • robertv9
    20th June Member 0 Permalink

    @jacob1 (View Post)

     Thank you so much for telling me. I was worried I was going insane. as for the saves, i did manually delete them as a last ditch effort in hopes it would fix something, but alas, it did not, but it'll be fine. I needed to declutter anyways. 

     

    Thanks again.

  • plurb
    21st June Member 0 Permalink

    when i press k it crashes, it says: "details: Memory read/write error"

  • LBPHacker
    21st June Developer 0 Permalink
    @plurb (View Post)
    Can you please attach crash.log? The crash screen has instructions. Also, can you send us your stamps somehow?
  • pacmanfan123
    22nd June Member 0 Permalink

    @plurb (View Post) If you don't have the crash log anymore, at least delete and reinstall TPT. If that still dosn't work, it must be something you stamped.

  • jacob1
    22nd June Developer 0 Permalink
    @pacmanfan123 (View Post)
    Deleting TPT is almost always bad advice. There's some cases where maybe you want to delete preferences or script data, but it's risky asking people to delete things. See what happened right up above lol.

    I'm guessing plurb is a mac user on the beta, where it is expected to crash when you open your stamps. But maybe not, dunno. If it's a different crash we'll need the crash log, and you shouldn't assume plurb lost the crash log already.
    Edited once by jacob1. Last: 22nd June
  • pacmanfan123
    22nd June Member 0 Permalink

    @jacob1 (View Post) You mentioned that stamps can be saved, even if deleted in PC; mobile is the one users should worry about. Since plurb mentioned pressing "K" it is most likely PC related. I mentioned the "losing the crash log" resolution in case plurb actually lost it and doesn't know how to resolve the problem.

    Edited once by pacmanfan123. Last: 22nd June
  • jacob1
    1:29:00 Developer 0 Permalink
    New release! Here's specifically just the changes from the beta to the release:

    100.0 (Build 399) 2026-06-22
    • Add fps and draw cap options in settings
    • Add checkerboard mode for grid tool - sim.gridCheckerboard(1)
    • Add arm64 chipset mac version to the download page, but you will have to do "xattr -rd com.apple.quarantine Powder.app" to allow running it
    • Revert PLSM / FIRE fix (#1008) due to broken saves
    • Allow custom tools to access more APIs
    • Don't pass ctrl, shift, and alt to tool callbacks. Add dragging flag to DrawLine callback
    • Hide ambient heat from HUD when mouse isn't inside the sim
    • Refresh search results after changing favourite state
    • Change default draw cap to 60
    • Fix HEAC causing large temperature drops when near filled pipes
    • Fix heat pipe and deco pipe flags appearing on older saves, causing breaking changes
    • Fix cherenkov photon / gain photon reactions not working in many cases
    • Prevent rapid flashes in dynamic heat display
    • Fix crash when opening saves with signs on mac


    LBPHacker, jacob1, and savask contributed to this release period.
  • EkVideogames
    6:00:37 Member 0 Permalink

    I kinda think BASE should be able to neutralize ACID / CAUS at lower concentrations? Maybe if not remove them entirely on contact, reduce the 'concentration' of both elements until they reach 0 then are converted to SLTW.

    ACID being able to just float on top of a solution of 74 'concentration' BASE but any other element gets destroyed seems a little bit ridiculous. To the point that I'm almost wondering if some of this reaction behavior is a bug or not?

    The main reason I say this is because BASE reacts corrosively with so many other elements that have a similar "hardness" value to ACID & CAUS which kind of puts a damper on so many use cases I wanted to try.

    Alot of cool reactions otherwise (like GUN, SOAP, and LRBD being obtainable finally), and alot of neat mechanics, however its 'neutralizing acids' and it's corrosive properties feel like it needs some retuning because it's a little bit ridiculous.

    ( Also alot of other elements just have 1 "hardness" by default which makes them react far too easily with BASE even at concentrations as low as anything above 1... )

    PS: I just tried it, purely as a joke, and - yes - NBLE gas is more reactive with BASE than ACID...

    Edited 2 times by EkVideogames. Last: 6:16:37