Official Game Feedback

  • destroya
    13th June Member 0 Permalink

    i've been pressing the lua button multiple times and its not working, i even used a auto clciker to see if it worked but.. its not working

  • pacmanfan123
    14th June Member 0 Permalink

    @destroya (View Post) Try deleting and re-downloading TPT and LUA. It might work.

  • destroya
    14th June Member 0 Permalink

    @pacmanfan123 (View Post)

     oh ok? ???? edit thanks that worked,btw how do i dowload a mod from the website? and how do i update the game?

    Edited 3 times by destroya. Last: 15th June
  • pacmanfan123
    16th June Member 0 Permalink

    @destroya (View Post) To answer your first question: click here.

    For your second question: click there.

    Edited once by pacmanfan123. Last: 16th June
  • robertv9
    16th June Member 0 Permalink

    @jacob1 (View Post)

     There seems to be a bug where any energy particle duplication cycles (like photons with glow, or glass with invs and phot), when saved and then stamped in after clearing the page, seem to only be able to replicate the particles up to precisely the amount it started with. like if you stamp in a glow photon reactor with exactly 100 photons from the get go, it will only ever have a maximum of 100 photons regardless of how much more glow is added.

     

    this behaviour seems to have been triggered by something, as it either didnt exist or i failed to notice it for a large chunk of time before my devices started acting strange. Restarts have failed to fix this behaviour and I have not messed with commands outside of setting type fire to none around the time of occurance. Whats worse is this behaviour seems to have infected all of my saves, as none are behaving how they did originally.

    The original core material used was from a save from before the beta.

     

    Edit 4: further testing shows that the reaction failes if ever a single material was stamped in beforehand, regardless of what material or where it is pasted in. further testing required.

     

    Edit 5: Further tests show that regardless of whether stamped in or not, even after a restart, no duplication cycle can produce more photons or particles than I initially placed into the system myself, henceforth reffered to as the "user cap". Reactions seemingly just pause once the user cap is reached until one or muliple particles despawn, at which point the reaction resumes until the user cap is once again filled.

     

    Not certain if it is related to the issue, but the problem became first apparent after one of my photon duplication deuterium based cooling cubes had a mechanical faliure and started causing neutrons photons electrons and protons to react with the casing. after that point none of my contraptions could increase the number of neutrons in the chamber past what i started them with.

    Edited 5 times by robertv9. Last: 16th June
  • jacob1
    16th June Developer 0 Permalink
    @robertv9 (View Post)
    The reactions you're talking about were nerfed in 99.0, to match their original rates. A bug from a few years ago caused the RNG to almost always decide to duplicate a particle, but it was intended to be rarer.

    If you want to be really thorough, you could download old versions from the download page and see which version broke it. Maybe it will be broken in 99.0 and work in 98.2?

    You can post a save if you want us to check it.
  • robertv9
    16th June Member 0 Permalink

    @jacob1 (View Post)

     I believe i created a save that demonstrates the possible bug.

    id:3388288

    issue nonexistant in the default public version which i believe is v99.5?

     

    Edit: further testing has shown that only the conversion from neut to phot, and the duplication of phot have been affected.

     

    Edit: please tell me this isnt a client side bug. I work with these infinite cycles constantly.

     

    Edit: Whatever is capping the reproduction of particles past the amount they started with in my devices, appears to increase (when particles are created by the user or a CLNE element and then destroyed) equal to the number of particles that were created and destroyed. This property seems to only apply to things made by the paint tool, cray, clne and other such replication elements, and somehow not particles created by the stamp tool (which is what is preventing me from making a temproary patch composed of the particle cap number of photons compressed into a pixel and then destroyed).

     

    My current theory is that the glow cycle and the invs glas cycle are only capable of replicating up to the max number of particles that have existed simultaneously since the cycle got pasted in, or since the board got cleared, but that conflicts with the pasted pixels data, so i am out of ideas. I shall now try to uninstall and redownload my game.

     

    Edit: Uninstalling and reinstalling has failed to fix the issue. i shall now be uninstalling the game, deleting all related files from memory, and then reinstalling the game.

     

    Edit: much to my dismay, uninstalling all related files and then reinstalling the game has failed to do anything other than purge my stamps. My issue remains the same. id:3388652

     

    I shall go cry in a corner now.

    Edited 9 times by robertv9. Last: 17th June
  • Naynay202208
    18th June Member 0 Permalink

    This could be a complete skill issue but how do you enable the heat cunduction for pipes in the newest snapshot??? (i have switched to the beta on steam) i have scoured the settings list like 5 times and have not found it somehow....

    Edited 2 times by Naynay202208. Last: 18th June
  • Tadpole1
    18th June Member 1 Permalink

    @Naynay202208 (View Post)

     Surround PIPE with HEAC during generation

  • ahahooty6769
    19th June Member 0 Permalink

    When you use the console to create coal or bcol, it immediately bursts into flames, this is very important for a build I am making that it is fixed.!!!!!