Leaf1:
Original Idea:
This is crazy, but a new tab called "chemicals" will be created, everytime you clear the save, this tab gets cleared and a "seed" gets randomized, which is fed into an algorithm, which will make 4 new chemicals, and using these chemicals in different enviroments you can create new chemicals, which is generated by the algorithm based on the seed, this algorithm will make different temperature requirements for reaction, powder/gas/liquid types, presure requirements for reaction, etc. Creating basically a procedurally generated chemical system. The seed can be modifified with a text box above the tab when its opened.
you mean like tpt alchemy?
whats wrong i just said it had the same problem of suggesting an elem only giving it some features but not giving any more therefore making a bad elem
@NF obviously crossed of his original post. Now he's asking you a different question; he wants your explanation on how your suggestion was rejected.