Jacob1's Mod

  • LogikDOS
    14th February Member 0 Permalink

    oh nice well as far as i know BASE will be a thing or smth so ill be happy to see it but i tested youre mod bc im bored can you add smth that disables or enables when you hover over a save it gives a big pic bc it kinda gets anyoing and it mostly is friendly to my RAM now which is happy to hear but for now i guess we have to wait 

  • jacob1
    15th May Developer 0 Permalink
    Version 59.0 Released!

    Version 59.0 2026-05-14
    • Change version number to 99.5
    • Significant amount of tpt++ backports, including heat pipes, air convection setting, air vorticity setting, default edge pressure and velocity settings, other airsim fixes, new BASE and SEED elements, a handful of new reactions, and more. See the vanilla changelogs for more details
    • This brings the mod in line with the upcoming TPT 100.0
    • Remove realistic heat option, replaced by less extensive but supported heat capacity property (only used on BASE)
    • Shift+6 now toggles automatic heat mode
    • Block publishing saves made with mod elements again, along with BASE and SEED


    TPT version 100 preparation update. It was a lot of backporting work. I know I said I was discontinuing the mod. But that was based on the assumption I would port the features I wanted into vanilla TPT. That hasn't happened at all ... for a lot of reasons. I do still plan to port a few things once redo-ui hits in upstream TPT, but the plans for that are still unclear. It was originally going to happen last year, but now I don't know if it will even be this year lol. What I can confidently say is that if redo-ui hits in upstream TPT, I won't do any large scale backporting anymore. Instead I'll only focus on vanilla TPT.

    Download Version 59.0 for Windows
    Download Version 59.0 for macOS
    Download Version 59.0 for 64 bit linux.
    Download Version 59.0 for 32 bit linux.
  • Tadpole1
    15th May Member 0 Permalink

    So when exactly will v.100.0 be released?

  • jacob1
    15th May Developer 0 Permalink
    @Tadpole1 (View Post)
    Dunno, that isn't a question for here. I just wanted to prepare, since it takes work to backport the changes into my mod.