dirtguy11211
dirtguy11211
13 / 0
7th April
13th April
The main source of destruction in an Azurebomb is the WARP. I have been looking for a solution to creating large amounts of *sustainable* WARP in such a quick explosion for a long time. I finally found it. (I don't understand why nobody does this)
bomb explosive azure warp lsns deserialization

Comments

  • DRZOIDBERG
    DRZOIDBERG
    13th April
    dirtguy11211: As I'm sure you have figured out already, it's coded to min max the preformance to accuracy so you get results like this that can vary greatly
  • dirtguy11211
    dirtguy11211
    13th April
    @DRZOIDBERG True, when my PC is on power saver, it produces around 90,000-95,000 parts of WARP.
  • linfuciuscont
    linfuciuscont
    13th April
    For even more WARP but potentially less explosiveness: remove the DEUT, then set the FILT to ctype = 0x1fffffff and the LSNS to tmp = 3 and tmp2 = 25.
  • DRZOIDBERG
    DRZOIDBERG
    13th April
    the number of particles generated can be preformance related, if your computer is struggling it will generate less particles
  • dirtguy11211
    dirtguy11211
    12th April
    @CTpyromaniac1337 Interesting.... when I detonated the bomb only, I usually peaked with at most 60,000 particles of WARP.
  • CTpyromaniac1337
    CTpyromaniac1337
    12th April
    Leaving just the bomb, it would sustain around 22,600 particles of WARP. Leaving the save intact and that number kept rising the longer I left the save running. I got over 90,000 particles of WARP which accounted for more than half of the particles of the save at that point before I stopped.
  • 008cff
    008cff
    9th April
    you can increase lsns range with tmp2, if you set it to 25 iirc
  • 008cff
    008cff
    9th April
    i agree +2, thought i just use BOMB+DEST instead as it has more destructive power than WARP
  • pretty cool +2