The main source of destruction in an Azurebomb is the WARP. I have been looking for a solution to creating large amounts of *sustainable* WARP in such a quick explosion for a long time. I finally found it. (I don't understand why nobody does this)
bomb
explosive
azure
warp
lsns
deserialization
Comments
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dirtguy11211: As I'm sure you have figured out already, it's coded to min max the preformance to accuracy so you get results like this that can vary greatly
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@DRZOIDBERG True, when my PC is on power saver, it produces around 90,000-95,000 parts of WARP.
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For even more WARP but potentially less explosiveness: remove the DEUT, then set the FILT to ctype = 0x1fffffff and the LSNS to tmp = 3 and tmp2 = 25.
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the number of particles generated can be preformance related, if your computer is struggling it will generate less particles
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@CTpyromaniac1337 Interesting.... when I detonated the bomb only, I usually peaked with at most 60,000 particles of WARP.
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Leaving just the bomb, it would sustain around 22,600 particles of WARP. Leaving the save intact and that number kept rising the longer I left the save running. I got over 90,000 particles of WARP which accounted for more than half of the particles of the save at that point before I stopped.
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you can increase lsns range with tmp2, if you set it to 25 iirc
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i agree +2, thought i just use BOMB+DEST instead as it has more destructive power than WARP
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pretty cool +2