The way it is patched, however, is very exaggerated and breaks some saves that were far from crashing anything (and by "far" I mean they generated numbers 10^33 times smaller than ones that were possibly "dangerous"... yes, 1 and 33 zeros... it's not a small difference).
This is patched already, won't work in the next update.
Accelerating particles "past the working limit" doesn't cause any errors. However you accelerate them to literal infinity and THIS causes a problem on some builds. When game encounters infinity it tries to cap it to MAX_VELOCITY but this causes it to generate NaN which causes an infinite loop because NaN never passes the break condition.
It accelerates particles past the working limit and causes errors in devices
Chrome console says: "Uncaught RuntimeError: memory access out of bounds"
This save crashes my browser.