::!!WARNING!!:: This is a very highly layered box. it has ehole inside it so each pixal has 1000 pixals of matierial in it. Because of this it may cause extreme lag , and may erase parts of a large bomb or layered azure. If you win, tell in chat with id.
bomb
nuke
tester
risk
laggy
layered
azure
destroy
fire
Comments
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eventually conv(embr) melts 3 pixels of it if touching
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using chipmaker, it seems that it has 800 layers of destroyable material, so i suppose a layer of pcln(c=phot, life=10) + conv(c=bomb) + dmnd(or vibr) would destroy it in 800 frames, but i gotta test it
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just put wall on it
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Easy i destroyed it in 5mins
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But still its a creative loophole.
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My destroy i mean actually destroy it. Like deleteing the particals destroying. Not just tuirning it into bhole
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ur Azure are weaker than 500px of virus???????
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NOT EVEN MY AZURE COULD DESTROY IT
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i destroyed it by removing ehole
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pour virus on it and just wait like less than 30 mins