Official Game Feedback

  • qwertyuiopasdfghjk
    23rd June Member 0 Permalink

    If you set the FPS cap to minimum, it will be very difficult to change it back to the default FPS cap on the browser version.

  • savask
    23rd June Developer 0 Permalink

    @EkVideogames (View Post)

     BASE is supposed to be some sort of "anti-ACID", so elements which have a high Hardness value (say, SPNG) are easily eaten away by ACID, but not by BASE, and vice versa, if Hardness is small (like in BRCK), ACID will have a hard time dissolving the elements, while BASE will do it more easily. Elements which have Hardness equal to 0 are not destroyed by ACID and BASE. Essentially the condition for BASE to eat an element is base_life >= 2*element_hardness, so it should explain some of the behaviour you've noticed.

     

    As for the reaction between BASE and ACID/CAUS, the idea was that diluted BASE (i.e. with low .life value) shouldn't react with ACID since it's mostly just water. The condition which triggers the reaction is base_life >= acid_life, and this indeed has a weird effect that high-concentration ACID won't react with BASE, but once diluted, the reaction will start. Now that I've read your post, I also find it a bit weird. Maybe a better condition would be something like base_life + acid_life >= 100.

     

    In my defence I'll say that BASE was in development for over a year at this point, its reactions were discussed in Discord, we had a playtest last year (around June 2025) and the beta was out for a couple of weeks. In other words, there was plenty of chance to express your concerns, so I hope this will serve as an encouragement to you and others to try out snapshots/playtests/betas more.

     

    Given TPT's release schedule, even if I were to change some of the BASE's mechanics, it would arrive not very soon, so there will already be plenty of saves relying on the current formula (there's already a huge factory save utilizing BASE, for instance). If the opportunity presents itself to quickly release 100.1 in the next couple of weeks (say, if someone finds a crash bug which will need to be fixed urgently), I'll think about sneaking in the change to the BASE-ACID/CAUS reaction.

  • jansuki
    23rd June Member 0 Permalink

    yeah i think changing anything with base is a bad idea unless its a really bad bug because a lot of people like it, poor infinifactory guy would have to redo it

  • TheRandomProot
    23rd June Member 0 Permalink

    I think I found a bug with BASE, it's unaffected by VIRS and even eats it, meanwhile it's counterpart ACID is affected and can't eat it (because it's affected).

  • jansuki
    23rd June Member 0 Permalink

    thats intended, check the wiki before posting

  • pacmanfan123
    23rd June Member 0 Permalink

    @TheRandomProot (View Post) For a bigger explanation: You know how SOAP kills VIRS? That's because it conains BASE, which eliminates VIRS. Since SOAP only has a little bit of BASE, It eat the infected areas from VIRS. But BASE itself is so powerful, it completely disintegrates VIRS and the infected areas, even when diluted.

    Edited 2 times by pacmanfan123. Last: 23rd June
  • ImNew-b1q
    25th June Member 0 Permalink

    @jacob1 (View Post)

     Iv gotten a "Memory Read/Write error only for random saves while others worked just fine, this started happening on te downloaded Beta 100.0 version a day after i downloaded it, here is the exact error i got in crash.log:              

    ERROR - Details: Memory read/write error
    An unrecoverable fault has occurred, please report it by visiting the website below

    https://powdertoy.co.uk

    An attempt will be made to save all of this information to crash.log in your data folder.
    Please attach this file to your report.

    Version: 100.0.398 X86_64-DARWIN-MACOS LUACONSOLE HTTPS
    Tag: v100.0.398b
    Date: 2026-06-25T15:05:45Z
    Stack trace; Main is at 0x108fc9ba0:
    - 0 powderbeta 0x000000010916b34e _ZN8Platform10StackTraceEv + 46
    - 1 CoreFoundation 0x00007ff8043b6c34 __CFRunLoopRun + 2379
    - 2 ??? 0x0000600002ed7338 0x0 + 105553165382456

  • LBPHacker
    25th June Developer 0 Permalink
    @ImNew-b1q (View Post)
    Does this still happen with the stable release, v100.0.399?
  • ImNew-b1q
    25th June Member 0 Permalink

    @LBPHacker (View Post)

    I tested a save that would error and it does work, ty

    Edited 2 times by ImNew-b1q. Last: 25th June
  • LBPHacker
    25th June Developer 0 Permalink
    @ImNew-b1q (View Post)
    That's great, thanks for testing.