jacob1
16th Feb 2013
27th Mar 2015
when sparked with different things, CRAY does different things. PSCN is delete mode, it overwrites whatever it touches. INST makes it continue past obstacles. Anything else is just normal, it stops when it hits something.
boojacob1boo
modes
jacob1
1101197
cray
tutorial
Comments
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Fixed. Also made them spark signs for easier use since apparently trying to spark the tiny dots in the middle overwrites ctype with SPRK and breaks the save now.
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And you spelled obstacles wrong
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worst save ever made -1
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Helpfull!
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realy helpfull save +1 and faved
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try setting the .tmp variable to the farthest limit you want it to go. I think the save says that. If that still doesn't work, you could show me an example of what doesn't work.
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err let me rephrase that, what I want the cray too do is put pixels a set distance away from it when sparked.
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why doesn't my inst do the same as on here, no matter what element sparks my cray, it all acts like metl
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maybe, but it wouldn't be anti-aliased or any other fancy thing his fonts are.
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I wonder if I could find a way to make a font fast but legit... (melting stuff into a mold for colors maybe?)